Ray query is the most efficient way to implement ray traversal on Arm GPUs.
When designing acceleration structure, which of the following statements is true?
On ray tracing, the quality of your acceleration structure can have a huge performance impact. Try to reduce overlap across BLASes and reduce empty space inside a BLAS as much as possible.
Screen Space Reflections obtains the information from the G-buffer so it can only reflect object currently on the screen. Ray tracing reflections offer better quality since they can handle any object in the acceleration structure, including objects not on the screen.