What you've learned

You should now know how to:

  • Describe how the Vulkan ray tracing API works.
  • Describe how to use ray tracing to implement realistic shadows, reflections, and refractions.
  • Implement basic ray tracing effects in a Vulkan renderer.

Knowledge Check

Which of these is the recommended way to do ray traversal on Arm GPUs?

When designing acceleration structure, which of the following statements is true?

Can reflections handle objects outside the screen?


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