What you’ve learned and what’s next
With these tools and samples, you’re ready to experiment with neural graphics on Vulkan. Whether you’re integrating neural super sampling into a game or learning to build ML pipelines, the Neural Graphics Development Kit provides extensible building blocks for real-time workloads.
You have now:
- Explored the Vulkan Samples to understand data graph pipeline structure
- Reviewed ML integration workflows using the ML SDK for Vulkan and the VGF format
- Debugged and analyzed ML workloads using RenderDoc
These components help you develop and understand neural upscaling pipelines and experiment with new GPU features.
Explore more
- Neural Graphics Development Kit landing page - overview of Arm’s tools for neural graphics
- Vulkan Samples - demos for the ML Extensions for Vulkan
- Building for Tomorrow: Try Arm Neural Super-Sampling Today with ML Extensions for Vulkan and Unreal - getting started with the NSS use case
- How Arm Neural Super Sampling Works - detailed explanation of the NSS use case
Use these resources to continue exploring real-time neural graphics.