# [Wrapping up](https://learn.arm.com/learning-paths/mobile-graphics-and-gaming/nss-unreal/6-wrapping-up/)

## In this learning path

- [Introduction](https://learn.arm.com/learning-paths/mobile-graphics-and-gaming/nss-unreal/)
- [Introduction to neural graphics and Neural Super Sampling (NSS)](https://learn.arm.com/learning-paths/mobile-graphics-and-gaming/nss-unreal/1-install-plugin/)
- [Setting up the emulation layers](https://learn.arm.com/learning-paths/mobile-graphics-and-gaming/nss-unreal/2-emulation-layer/)
- [Create an example game](https://learn.arm.com/learning-paths/mobile-graphics-and-gaming/nss-unreal/3-create-example/)
- [Run the example](https://learn.arm.com/learning-paths/mobile-graphics-and-gaming/nss-unreal/3-run-example/)
- [Using RenderDoc for Debugging and Analysis](https://learn.arm.com/learning-paths/mobile-graphics-and-gaming/nss-unreal/5-renderdoc/)
- [Wrapping up](https://learn.arm.com/learning-paths/mobile-graphics-and-gaming/nss-unreal/6-wrapping-up/)
- [Next Steps](https://learn.arm.com/learning-paths/mobile-graphics-and-gaming/nss-unreal/_next-steps/)

With the Arm Neural Graphics Plugin, you’re set up to explore real-time neural graphics with Neural Super Sampling. This toolchain gives you direct access to state-of-the-art upscaling powered by machine learning.

You’ve covered:

- Understanding the role of **ML Extensions for Vulkan** and how emulation layers let you run everything without needing dedicated ML hardware
- Installing the **Vulkan SDK** and enabling the standalone [ML Emulation Layer for Vulkan](https://github.com/arm/ai-ml-emulation-layer-for-vulkan) using Vulkan Configurator
- Setting up the **Arm Neural Graphics Plugin** and visualizing the NSS model output
- Inspecting the **NSS model** in VGF on Hugging Face

This ecosystem is built for developers who want to push boundaries - whether on flagship mobile SoCs or desktop dev kits. NSS is designed to give you better image quality without the complexity of building custom ML infrastructure.

To learn more about the different aspects in this Learning Path, check out the following resources:

- [Neural Graphics Development Kit landing page](https://developer.arm.com/mobile-graphics-and-gaming/neural-graphics)
- [NSS Use Case Guide](https://developer.arm.com/documentation/111009/latest/)
- [Debugging NSS content with RenderDoc](https://developer.arm.com/documentation/109669/latest)
- [Learning Path: Get started with neural graphics using ML Extensions for Vulkan](https://learn.arm.com/learning-paths/mobile-graphics-and-gaming/vulkan-ml-sample/)

Happy building - and welcome to the future of neural upscaling in Unreal!
