This repository’s release package contains everything you need to set up NSS for Unreal Engine, including the plugin and the VGF model file.
Neural Super Sampling Unreal Engine Plugin → GitHub Repository
Download the latest release .zip and extract it on your Windows machine.
For this UE version, the steps will be slightly different. Refer to the repository documentation for more information.
Figure 3: Create a new C++ project in Unreal Engine.
Ctrl+Shift+B.After the build is finished, open your project in Unreal Engine.
By default, Unreal uses DirectX. Instead, you need to choose Vulkan as the default RHI:
Project Settings > Platform > Windows > Targeted RHIs > Default RHI
Figure 4: Set Vulkan as the default RHI.
Open your project directory in Windows explorer, and create a new folder called Plugins.
Figure 5: The new Plugins directory
The plugin is included in the release package you downloaded in the previous section. The package contains a separate folder for each supported Unreal Engine version. Make sure you use the folder that matches your engine version (for example, UE5.5 for Unreal Engine 5.5).
Figure 5: Verify plugin installation in Unreal Engine.With the emulation layers and plugins configured, you’re ready to run Neural Super Sampling in Unreal Engine. Continue to the next section to test the integration.