Enable Neural Super Sampling in Unreal Engine with ML Extensions
Introduction
Introduction to neural graphics and Neural Super Sampling (NSS)
Setting up the emulation layers
Create an example game
Run the example
Using RenderDoc for Debugging and Analysis
Wrapping up
Next Steps
Enable Neural Super Sampling in Unreal Engine with ML Extensions
Who is this for?
This is an introductory topic for developers experimenting with neural graphics using Unreal Engine® and ML Extensions for Vulkan®.
What will you learn?
Upon completion of this Learning Path, you will be able to:
- Understand how Arm enables neural graphics for game development
- Configure ML extensions for Vulkan emulation
- Enable Neural Super Sampling (NSS) in Unreal Engine
- Run and visualize real-time upscaling with NSS
Prerequisites
Before starting, you will need the following:
- Windows 11
- Unreal Engine 4.27 or 5.4 or 5.6 (with the Templates and Feature Pack enabled)
- Visual Studio (with Desktop Development with C++ and .NET desktop build tools)