This playbook is a snapshot of where things are right now. It walks through what has been built, what has been tested, and what has been learned along the way. Some of this is ready to pick up and try today, other parts are a bit further out. They give a clearer picture of where things are heading, but they also come with more complexity and more open questions.
This isn’t presented as a finished solution. It’s shared as it is - early, evolving, and grounded in real experiments. Some things worked exactly as expected. Others didn’t, or needed more iteration than anticipated. That’s part of the process.
If there are a few takeaways to highlight, they would be these:
And maybe most importantly: the kind of game you’re building matters. Some content fits naturally with these techniques today, and some doesn’t (yet). This is still early in the journey. These are some of the first real attempts at combining ray tracing, dynamic lighting, and neural reconstruction on mobile in a practical way. There isn’t a fixed playbook yet - that’s what’s being built together with the community.
More teams are encouraged to get involved. Try things out, see what works for your game, and share what you learn.
Start with the Neural Graphics Development Kit and the Learning Paths linked throughout this playbook. If you want to evaluate NFRU before the public plugin release, sign up for the Early Access Program . Keep an eye on the Neural Graphics Development Kit landing page for release channels, NFRU updates, and the next version of this playbook.