Generate neural graphics datasets with Neural Graphics Data Capture in Unreal Engine
Introduction
Benefits of Neural Graphics Data Capture for game developers
Install and enable the plugin
Configure Level Blueprint capture controls
Run capture and verify outputs
Capture settings and troubleshooting
Next Steps
Generate neural graphics datasets with Neural Graphics Data Capture in Unreal Engine
Available capture settings
You can tune these in NGDCRenderingSettings and NGDCExportSettings:
UpscalingRatio: Sets the ratio between jittered input and ground-truth output. Fractional values are supported.SupersamplingRatio: Controls quality/performance tradeoff while capturing.FixedFrameRate: Locks capture frame rate when greater than0.CameraCutTranslationThresholdandCameraCutRotationThresholdDegrees: Heuristics for marking camera cuts when needed.DatasetDirandCaptureName: Control output folder location and capture name.
Recommended system specification
For smooth out-of-box capture, a representative spec is:
- RAM: 64 GB
- GPU: NVIDIA GeForce RTX 4080 (driver 572.96 or newer)
- OS: 64-bit Windows or Linux
Common issues and solutions
Plugin not detected:
- Confirm plugin is under your project
Plugins/directory. - Regenerate project files and rebuild.
Hotkeys don’t work:
- Verify Level Blueprint has
Cwired to Begin Capture andVwired to End Capture.
Dataset folder is empty:
- Confirm capture started and that export path is writable.
Stutter or instability:
- Lower
SupersamplingRatioand test again.
Unexpected output size:
- Use Standalone Game mode instead of New Editor Window (PIE).
What you’ve learned
You’ve successfully set up a workflow to capture neural graphics datasets directly from Unreal Engine 5.5 gameplay. You can now:
- Generate training data from your own game content without graphics API configuration
- Capture representative gameplay sequences with real motion and camera behavior
- Export frame datasets ready for use with Model Gym’s NSS data generation pipeline
- Tune capture settings to match your specific quality and performance requirements
Use this repeatable workflow for model experimentation and evaluation in your neural graphics pipeline.