You can tune these in NGDCRenderingSettings and NGDCExportSettings:
UpscalingRatio: Sets the ratio between jittered input and ground-truth output. Fractional values are supported.SupersamplingRatio: Controls quality/performance tradeoff while capturing.FixedFrameRate: Locks capture frame rate when greater than 0.CameraCutTranslationThreshold and CameraCutRotationThresholdDegrees: Heuristics for marking camera cuts when needed.DatasetDir and CaptureName: Control output folder location and capture name.For smooth out-of-box capture, a representative spec is:
Plugin not detected:
Plugins/ directory.Hotkeys don’t work:
C wired to Begin Capture and V wired to End Capture.Dataset folder is empty:
Stutter or instability:
SupersamplingRatio and test again.Unexpected output size:
You’ve successfully set up a workflow to capture neural graphics datasets directly from Unreal Engine 5.5 gameplay. You can now:
Use this repeatable workflow for model experimentation and evaluation in your neural graphics pipeline.