This plugin currently supports Unreal Engine 5.5.
Use a C++ Unreal project so the plugin module can compile through Visual Studio.
The plugin lives in a GitHub repository. Start by cloning it:
git clone https://github.com/arm/neural-graphics-data-capture-for-unreal
Plugins folder at the root of the project if it doesn’t already exist.NeuralGraphicsDataCapture plugin folder from the Source directory into your new Plugins/ directory.
Project root with Plugins directory
.uproject file.
Missing module rebuild prompt
In Unreal Editor:
data cap.
Plugin enabled in Unreal Editor
Next, add the capture graph to your Level Blueprint.