Before you begin

This plugin currently supports Unreal Engine 5.5.

Use a C++ Unreal project so the plugin module can compile through Visual Studio.

Clone the repository

The plugin lives in a GitHub repository. Start by cloning it:

    

        
        
git clone https://github.com/arm/neural-graphics-data-capture-for-unreal

    

Add plugin files to your project

  • Open your Unreal project folder in File Explorer.
  • Create a Plugins folder at the root of the project if it doesn’t already exist.
  • Copy the NeuralGraphicsDataCapture plugin folder from the Source directory into your new Plugins/ directory.

Image Alt Text:Screenshot of Windows File Explorer showing the project root directory with a Plugins folder containing the NeuralGraphicsDataCapture folder. This confirms the plugin is in the correct location.Project root with Plugins directory

Reopen project and build module

  • Reopen the .uproject file.
  • If prompted about missing modules, select Yes to rebuild.

Image Alt Text:Dialog box showing that the NeuralGraphicsDataCapture module is missing and asking whether to rebuild it. Select Yes to continue.Missing module rebuild prompt

  • Build the project in Visual Studio.
Tip If Unreal doesn’t detect the plugin after copying files, regenerate project files and rebuild from Visual Studio.

Verify plugin is enabled

In Unreal Editor:

  • Go to Edit > Plugins.
  • Search for data cap.
  • Confirm Neural Graphics Data Capture Plugin for Unreal Engine is enabled.

Image Alt Text:Screenshot of the Unreal Engine Plugins window with the search results showing Neural Graphics Data Capture Plugin for Unreal Engine with the enabled checkbox selected. This confirms the plugin is active.Plugin enabled in Unreal Editor

Next, add the capture graph to your Level Blueprint.

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