Introduction
Install and configure Halide for Arm development
Build a simple camera image processing workflow
Apply operator fusion in Halide for real-time image processing
Generate optimized Halide pipelines for Android using ahead-of-time cross-compilation
Integrate Halide into an Android project with Kotlin
Next Steps
In this section, you’ll leverage the host version of Halide to perform AOT compilation of an image processing pipeline via cross-compilation. The resulting pipeline library is specifically tailored to Android devices (targeting, for instance, arm64-v8a ABI), while the compilation itself occurs entirely on the host system. This approach significantly accelerates development by eliminating the need to build Halide or perform JIT compilation on Android devices. It also guarantees that the resulting binaries are optimized for the intended hardware, streamlining the deployment of high-performance image processing applications on mobile platforms.
One of Halide’s standout features is the ability to compile image processing pipelines ahead-of-time (AOT), enabling you to generate optimized binary code on your host machine rather than compiling directly on target devices. This AOT compilation process enables you to create highly efficient libraries that run effectively across diverse hardware without incurring the runtime overhead associated with just-in-time (JIT) compilation.
Halide also supports robust cross-compilation capabilities. Cross-compilation means using the host version of Halide, typically running on a desktop Linux or macOS system—to target different architectures, such as Arm for Android devices. You can optimize Halide pipelines on your host machine, produce libraries specifically optimized for Android, and integrate them seamlessly into Android applications. The generated pipeline code includes essential optimizations and can embed minimal runtime support, further reducing workload on the target device and ensuring responsiveness and efficiency.
The following code demonstrates how to use Halide’s AOT compilation and cross-compilation features to create an optimized image processing pipeline for Android. Run Halide on your host machine (in this example, macOS) to generate a static library containing the pipeline function, which you’ll later invoke from an Android device. Below is a step-by-step explanation of this process.
Create a new file named blur-android.cpp with the following contents:
#include "Halide.h"
#include <iostream>
#include <string> // for std::string
#include <cstdint> // for fixed-width integer types (e.g., uint8_t)
using namespace Halide;
int main(int argc, char** argv) {
if (argc < 2) {
std::cerr << "Usage: " << argv[0] << " <output_basename> \n";
return 1;
}
std::string output_basename = argv[1];
// Configure Halide Target for Android
Halide::Target target;
target.os = Halide::Target::OS::Android;
target.arch = Halide::Target::Arch::ARM;
target.bits = 64;
target.set_feature(Target::NoRuntime, false);
// --- Define the pipeline ---
// Define variables
Var x("x"), y("y");
// Define input parameter
ImageParam input(UInt(8), 2, "input");
// Create a clamped function that limits the access to within the image bounds
Func clamped = Halide::BoundaryConditions::repeat_edge(input);
// Now use the clamped function in processing
RDom r(0, 3, 0, 3);
Func blur("blur");
// Initialize blur accumulation
blur(x, y) = cast<uint16_t>(0);
blur(x, y) += cast<uint16_t>(clamped(x + r.x - 1, y + r.y - 1));
// Then continue with pipeline
Func blur_div("blur_div");
blur_div(x, y) = cast<uint8_t>(blur(x, y) / 9);
// Thresholding
Func thresholded("thresholded");
Expr t = cast<uint8_t>(128);
thresholded(x, y) = select(blur_div(x, y) > t, cast<uint8_t>(255), cast<uint8_t>(0));
// Simple scheduling
blur_div.compute_root();
thresholded.compute_root();
// --- AOT compile to a file ---
thresholded.compile_to_static_library(
output_basename, // base filename
{ input }, // list of inputs
"blur_threshold", // name of the generated function
target
);
return 0;
}
In the original implementation constants 128, 255, and 0 were implicitly treated as integers. Here, the threshold value (128) and output values (255, 0) are explicitly cast to uint8_t. This approach removes ambiguity and clearly specifies the types used, ensuring compatibility and clarity. Both approaches result in identical functionality, but explicitly casting helps emphasize the type correctness and may avoid subtle issues during cross-compilation or in certain environments. Additionally, explicit uint8_t casts help avoid implicit promotion to 32-bit integers (and the corresponding narrowings back to 8-bit) in the generated code, reducing redundant cast operations and potential vector widen/narrow overhead—especially on Arm/NEON.
The program takes at least one command-line argument, the output base name used to generate the files (for example, “blur_threshold_android”). Here, the target architecture is explicitly set within the code to Android ARM64:
// Configure Halide Target for Android
Halide::Target target;
target.os = Halide::Target::OS::Android;
target.arch = Halide::Target::Arch::ARM;
target.bits = 64;
// Enable Halide runtime inclusion in the generated library (needed if not linking Halide runtime separately).
target.set_feature(Target::NoRuntime, false);
// Optionally, enable hardware-specific optimizations to improve performance on Arm devices:
// - DotProd: Optimizes matrix multiplication and convolution-like operations on Arm.
// - ARMFp16 (half-precision floating-point operations).
Notes:
The code declares spatial variables (x, y) and an ImageParam named “input” representing the input image data. Boundary clamping (clamp) safely handles edge pixels. A 3×3 blur with a reduction domain (RDom) is then applied. The accumulated sum is divided by 9 (the number of pixels in the neighborhood), producing an average blurred image. Lastly, thresholding is applied, producing a binary output: pixels above a certain brightness threshold (128) become white (255), while others become black (0).
This section intentionally reinforces previous concepts, focusing now primarily on explicitly clarifying integration details, such as type correctness and the handling of runtime features within Halide.
Simple scheduling directives (compute_root) instruct Halide to compute intermediate functions at the pipeline’s root, simplifying debugging and potentially enhancing runtime efficiency.
This strategy can simplify debugging by clearly isolating computational steps and may enhance runtime efficiency by explicitly controlling intermediate storage locations.
By clearly separating algorithm logic from scheduling, you can easily test and compare different scheduling strategies, such as compute_inline, compute_root, compute_at, and more, without modifying your fundamental algorithmic code. This separation significantly accelerates iterative optimization and debugging processes, ultimately yielding better-performing code with minimal overhead.
Halide’s AOT compilation function compile_to_static_library generates a static library (.a) containing the optimized pipeline and a corresponding header file (.h).
thresholded.compile_to_static_library(
output_basename, // base filename for output files (e.g., "blur_threshold_android")
{ input }, // list of input parameters to the pipeline
"blur_threshold", // the generated function name
target // our target configuration for Android
);
This will produce:
These generated files are then ready to integrate directly into an Android project via JNI, allowing efficient execution of the optimized pipeline on Android devices. The integration process is covered in the next section.
JNI (Java Native Interface) is a framework that allows Java (or Kotlin) code running in a Java Virtual Machine (JVM), such as on Android, to interact with native applications and libraries written in languages like C or C++. JNI bridges the managed Java/Kotlin environment and the native, platform-specific implementations.
To compile the pipeline-generation program on your host system, use the following commands (replace /path/to/halide with your Halide installation directory):
export DYLD_LIBRARY_PATH=/path/to/halide/lib/libHalide.19.dylib
g++ -std=c++17 blur-android.cpp -o blur-android \
-I/path/to/halide/include -L/path/to/halide/lib -lHalide \
$(pkg-config --cflags --libs opencv4) -lpthread -ldl \
-Wl,-rpath,/path/to/halide/lib
Then execute the binary:
./blur_android blur_threshold_android
This will produce two files:
You’ll integrate these files into the Android project in the following section.
You’ve explored Halide’s powerful ahead-of-time (AOT) and cross-compilation capabilities, preparing an optimized image processing pipeline tailored specifically for Android devices. By using the host-based Halide compiler, you generated a static library optimized for 64-bit Arm Android architecture, incorporating safe boundary conditions, neighborhood-based blurring, and thresholding operations. This streamlined process allows seamless integration of highly optimized native code into Android applications, ensuring both development efficiency and runtime performance on mobile platforms.