This learning path will introduce the steps to create a basic RTX based RTOS application, making use of the latest features of CMSIS .

For more information on the latest update, see the CMSIS v6 is here blog.

You will primarily use Keil MDK through this Learning Path. If you are using Arm Development Studio refer to the appropriate comments.

Install (update) to latest CMSIS Packs

Open the ‘Pack installer’ and install the latest CMSIS packs. At a minimum the following should be installed for this learning path:

  • ARM::CMSIS
  • ARM::CMSIS-RTX
  • ‘ARM::CMSIS-View
Arm Development Studio

Add required CMSIS-Packs via the CMSIS Pack Manager perspective.

Install appropriate device CMSIS-Pack

This Learning Path is written for the supplied (Cortex-M4) Fixed Virtual Platform (FVP), however it could be run on any of the 10000+ devices supported by CMSIS-Pack .

In Pack Installer browse for your device, and install any suggested Device Specific pack.

Create project in Keil MDK

In the MDK menu, navigate to Project > New uVision Project, and create a new project (recommend to locate in a new folder).

Arm Development Studio

When creating the project navigate to File > New > Project... > C/C++ > C Project.

Then select CMSIS C/C++ Project, using Arm Compiler for Embedded 6.

Select device

You will then be prompted to Select Device for your project. A list of all devices with their CMSIS-Packs installed will be shown.

For this example, select Arm > Arm Cortex-M4 > ARMCM4. Click OK.

Manage Run-Time Environment

You will first be presented with the Manage Run-Time Environment dialog, which allows you to specify the CMSIS software components that will be used in the project.

Under CMSIS, select CORE, as well as RTOS2 (API) > Keil RTX5, in Source form. You will also need to select CMSIS > OS Tick (API) > SysTick.

Under Device, select Startup (C Startup).

These are the minimal components needed for such an application. Click OK.

Arm Development Studio

Run-time environment is managed by the .rteconfig file within the project.

Rename target

A project can contain many targets, which refer to the platform that a particular build will run on. The default name is Target 1. To give a meaningful name, click Manage Project Items, and rename the target (for example, to FVP), as well as optionally the Source Group 1 (to Source) that will contain the source code. Arranging code in these folders allows for easy sharing across different target builds.

Click OK to save.

Arm Development Studio

Default Configuration names are Debug and Release.

Name and other settings (see below) are managed in Project Properties (Alt+Enter), under C/C++ Build > Settings.

Target options

Click Options for Target, to open that dialog. This is where build and other settings can be made.

Set FVP as debug target

Navigate to the Debug tab, and select Models Cortex-M Debugger from the Use pull-down list.

Click Settings, then the Command browse (...) button, to locate VHT_MPS2_Cortex-M4.exe within your Keil MDK installation (ARM\VHT\ folder). Click OK.

Arm Development Studio

Ignore this step for now. Debug configuration will be set up later.

Compiler optimization options

Navigate to C/C++ (AC6) tab, and (optionally) change optimization level to -O2 for high performance code. You may also wish to disable Warnings, change language options, or other settings.

Define memory map

Use scatter-loading to define the memory map to the linker.

The memory map for the FVP is given in the documentation .

Navigate to the Linker tab, and de-select Use Memory Layout from Target Dialog (as you shall create your own).

Click the browse (...) button and create a text file in the same folder as the project.

Click Edit to open the file in the IDE. The following is a typical scatter file for the FVP.

    

        
        
            LOAD 0x0 0x400000 {
	ROOT 0x0 0x400000 {
		*.o (RESET, +First)
		*(InRoot$$Sections)
		.ANY (+RO)   }

	RAM 0x20000000 0x40000 {
		.ANY (+RW +ZI)     }

	ARM_LIB_HEAP  0x20040000 EMPTY 0x10000 {}

	ARM_LIB_STACK 0x20050000 EMPTY 0x10000 {}
}
        
    
Arm Development Studio

The IDE recognizes .sct files as scatter files, and provides a graphical representation of the layout in a Memory Map tab.

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